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Quest-Info
ID:
Wiederholbar
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ab Level
132
Quests die abgeschlossen sein müssen:


ID:1

Gerücht

Questgeber Anforderungen Benötigt Belohnung
Barkeeper Henry Walker Level 132

Abgeschlossen:
[ID: 544] Showdown (Rette den Saloon Teil 2)

Abgeschlossen:
Frage John

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500

Start
Hallo {PLAYER_NAME}! Hast du schon vom Kurier von The West gehört? Er ist gestern Abend in die Stadt gekommen. Und weißt du wohin? Ins Büro des Sheriffs! Ich glaube, John hat eine besondere Aufgabe für dich. Ich weiß nichts genaues. Geh ruhig hin und frage ihn!
Ende
Ich wusste es, ja, ich wusste es. Es muss etwas großes, etwas unmögliches, sein, darum hat er dich ausgesucht!
ID:1

Frage John

Questgeber Anforderungen Benötigt Belohnung
Sheriff John Fitzburn Angenommen:
Gerücht

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500


Start
Schön, dich zu sehen{PLAYER_NAME}. Hat Henry dir vom Kurier erzählt? Hmm, immer dieser Klatsch! Ja, ich habe ein großes Problem, aber ich kann es dir jetzt nicht erzählen, die Wände haben Ohren. Ich glaube.... du bist die Person, die mir helfen kann. Was es ist? Ich werde es dir später erzählen, wenn wir die Stadt verlassen haben. Wenn du mit uns kommen und etwas Geld verdienen willst, sei für morgen bereit. Nimm ein gutes Pferd!
Ende
Was für ein Prachtexemplar von Pferd, es wird für die lange Reise gut geeignet sein.
ID:1

Grünschnäbel hüten

Questgeber Anforderungen Benötigt Belohnung
Sheriff John Fitzburn Abgeschlossen:
Frage John

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100

Start
{PLAYER_NAME} Ich muss dir etwas erzählen. Wir beide wissen was wir tun, aber die anderen zwei sind nur Grünschnäbel, auf die wirst du etwas aufpassen müssen. Beeil dich, wir müssen diese Gegend so schnell wie möglich verlassen.
Ende
Hier ... Der perfekte Ort für eine Pause. Die erste Wache übernehmen Sam und Tom. Die nächste dann du und ich. Vorsichtig sein, das ist Dakotagebiet.
ID:1

Between a rock and a hard place

Questgeber Anforderungen Benötigt Belohnung
Sheriff John Fitzburn Resolve: Babysit (Mission un-passible) Tent 1/1

Vorlage:Duelle

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1000

Start
I hope that they are sleeping. If they knew what we are up to, they would go straight back to the city. You know that the white people and Indians have a pact. My friend from Holbrook overheard two bandits talking in the saloon. They spoke about a silver rock. Silver rock is the holy place for Native Americans. So it means they want to rob a holy place.
Ende
Oh, thank goodness, you didn't sleep. If you would not have been here, they would have killed us. So, we are between a rock and a hard place. Bandits and angry Native Americans. What can we do?
ID:1

Bandit hideout

Questgeber Anforderungen Benötigt Belohnung
Sheriff John Fitzburn Resolve: Between a rock and a hard place (Mission un-passible) Go to Ghost town

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100

Start
The traces led us to the Ghost Town. I think the gang could be held up there. Be ready for when they attack us. Got your rifle?
Ende
I hope we are in the right place.
ID:1

Main street

Questgeber Anforderungen Benötigt Belohnung
Ghost town Go to Ghost town


Resolve: Bandit hideout (Mission un-passible)

Gespielte Abenteuer: 3/3

Vorlage:Duelle

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500

Vorlage:Salpetersalt
Stomach Medicine
Start
You are riding into the main street of the Ghost Town. It looks like nobody has lived here for a long time. You can hear the whimpers of your greenhorn comrades. They seem to be really scared. You notice someone around the bank. You grab your rifle and... someone shoots at you!
Ende
Blood is everywhere, on your jacket, on your hands... but this is not your blood! The Sheriff has been hurt! You need to help him quick!
ID:1

Who is hurt?

Questgeber Anforderungen Benötigt Belohnung
Sheriff John Fitzburn Resolve: Main street (Mission un-passible) Whiskey 5/5

Bandages 10/10

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1000

Start
Looks like I got hit badly, I need some bandages and whisky. One of the bandits took my backpack and ran towards the South. I am afraid that I can't be a part of this mission any longer. I have to stay here and stop the bleeding. You have to finish it now...
Ende
Thank you for the bandages. Give me the whisky!
ID:1

Lonely road

Questgeber Anforderungen Benötigt Belohnung
Sheriff John Fitzburn Resolve: Who is hurt? (Mission un-passible) Melting Bullets (8 hours)

Smuggling (4 hours)

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100

Start
{PLAYER_NAME}, please go to Waupee, he can help you. We have to stop this gang. If they rob the Indian's holy place, it'll result in a war. Silver Rock is a big deal for Native Americans and we should respect that. Waupee can help you with the chief of the tribe. Try to find some weapons for the Indians please.
Ende
Perfect! Now you have some weapons for the chief of the Waupee tribe. The Sheriff is going back to town with the two greenhorns. You and your horse have a very lonely road ahead.
ID:1

More weapons

Questgeber Anforderungen Benötigt Belohnung
Waupee Resolve: Lonely road (Mission un-passible) Precise Winchester 1/1

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5000

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1000

Start
Hello my old friend. I hope the sheriff told you everything about this mission. Thank you for the weapons, that's a very nice gift. I had to tell Maya everything too as she has some kind of "friend" who sells dynamite. I think we have 3 days before the bandits arrive. We need more rifles!
Ende
Now we have enough of rifles. Go to Maya and take this package, then go back to the Indian village.
ID:1

Bouquet for dynamite

Questgeber Anforderungen Benötigt Belohnung
Maria Roalstad Resolve: More weapons (Mission un-passible)
Vorlage:Lotus
Lotusblüte
x5
Start
Hi, yes, I have dynamite for Waupee but it costed me a lot. I hope that Waupee can make up for this. What I like? Some white flowers, 7 of them please.
Ende
A bouquet for me? How beautiful!
ID:1

Teaching

Questgeber Anforderungen Benötigt Belohnung
Waupee Resolve: Bouquet for dynamite (Mission un-passible) Aiming at 10-1000 (with bonus)

Recruiting Soldiers (9 hours)

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1000

Start
You were gone for a long time, did something happen? We don't have much time but could you teach my people to fight? They need to know how to use the weapons and how to fight this gang. I already have a plan on how we can win this battle.
Ende
I hope that we are ready. Someone has seen the bandits, they're about one day away from us.
ID:1

Defend the village

Questgeber Anforderungen Benötigt Belohnung
Waupee Resolve: Teaching (Mission un-passible) Gespielte Abenteuer: 1/1

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400

Start
Gang is here! Gang is here! They arrived sooner than expected. We have no choice. We have to fight... now!
Ende
{PLAYER_NAME}, the bandits.. they... they have our chief! They... What shall I tell my people?
ID:1

Chief in trouble

Questgeber Anforderungen Benötigt Belohnung
Waupee Resolve: Defend the village (Mission un-passible) Free slaves (4 hours)

Chase away highwaymen (3 hours)

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1000

Start
After a long chase you reached the camp of bandits.Waupee: Quiet. Everybody please don't make a sound. No one must see us. I'll go left and you go right. We can do this, we can set the chief free. If you have any problems, just whistle.
Ende
You are amazing. That was impossible, but you did it. You defeated 10 of them single-handed.
ID:1

Winning the battle

Questgeber Anforderungen Benötigt Belohnung
Waupee Resolve: Chief in trouble (Mission un-passible)

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1500

Start
My chief sent something for you. We want to thank you for everything that you have done for us. Now, you are a part of the tribe and your Indian name will be: KUCKUNNIWI. It means "Little Wolf"
Ende
Why Little Wolf? This is what you are.